There is an related interesting blog post on this, music-brain... May be interesting to some, or may not be. :p
Some day must really try to understand what jitter really is.. Until then, I'd just lurk... :p
Have a read of the links that z posted above. They are pretty easy to understand and follow, even if you have to re-read it a couple of times. Its pretty easy to get a grasp of the basics. I find it more interesting to find at what threshold (under what conditions) that the effects of jitter become audible. After all, if its not really audible its not really worth worrying about.
I know the basics.. But the problem is I only know the basics...
As a developer working in an oceanography company measuring anything we can on the ocean and translating that into meaningful data. But our sensors only take 1-2 samples a second typically (save storage space and power and save on sat charges) so the little I know about jitter can't even be applied in audio (44100 samples a second)... with higher sampling frequency, one generally gets more data points, but the downside is more more noise as well, it's that relationship (resampling, oversampling, buffering to counter this and that) I don't understand. And how these techniques apply in the field of audio...
And on an intereting sidenode, say with ocean sensors, a squid lay eggs on 'em and all the collected data just go down the drain. In a sense that's true with audio as well as squid eggs can be thought of as bad CDs.. :lol:
Edit: Your link doesn't seem to work ?
It should work now. Took away the "..